Visual Development of the time vortex shader system
Throughout my life I have always been a fan of Doctor Who, with the intro sequence always standing out to me for as long as I can remember. In the summer after graduating I saw the new free time I had to start work on creating my own version of it based on what I had learnt from my degree. I also used this as a way to apply feedback from previous projects such as my limited camera movement form Lone Stargazer, so for this project I aimed to have all of the camera shots movement wise flow between one another to create a consistent line of movement throughout the scenery.
Inspired by the new title sequence that debuted in the 60th anniversary specials and the slightly tweaked version for the 2024 series I spent a lot of time working on creating my own procedural time vortex using blenders volumetric shader nodes. I also made my own TARDIS model from scratch using references from the show of the most recent design - including figuring out how on earth I was supposed to make a keyhole model.
This project also marks the first time I properly started experimenting with Blender's geometry nodes feature for the particle effects on the logo, which took a lot of trial and error as it was a new way for practicing simulating particles inside the software.
The first concept render I made for the project
The model of the TARDIS I made next to the reference board I put together